Drive your AR/VR innovation with our comprehensive optical design software, hardware, and services. Our tools are designed to optimize augmented reality optics and support the design of advanced AR/VR systems, which include microLEDs, holographic and diffractive optical elements (HOE/DOE optics), and sensors for head tracking, eye tracking, and gesture tracking.
ê° íŒŒíŠ¸ 별 설명입니다. 아래 íƒì„ í´ë¦í•˜ì—¬ ìƒì„¸ ë‚´ìš©ì„ í™•ì¸í•˜ì‹ì‹œì˜¤.
Blue GaN uLED in RSoft
Sample light engine ray trace in LightTools
Use RSoft Photonic Device Tools facilitate the design and precise optimization of microLEDs and displays used in AR/VR systems, ensuring better performance and efficiency. Capabilities support improving light extraction efficiency by designing and simulating microstructures, calculating the characteristics of light sources for non-coherent and non-fixed polarization, and calculating the light extraction profile and rate at the chip level. LCOS and LCD performance can also be designed as well.
Light engines for AR/VR devices require an illumination module to illuminate the display.
CODE V can design the optics for uniform illumination.
LightTools can model the effects of non-ideal polarizing elements in the light engines.
Pancake lenses design in CODE V
Polarization film design (RSoft BSDF) and surface relief gratings in LightTools and RSoft
Use CODE V to design and optimize the imaging system that relays the display device to the eye. Transfer the optimized design to LightTools using the Optical System File (OSF) to model the system in its operational environment, including adding sources, eye lenses, and receivers.
For AR design involving diffracted gratings and waveguides, use RSoft Photonic Device Tools for grating design.
Pancake lenses simulation in LightTools
In LightTools, adjust the optical properties to account for splitting surfaces, as the sequential model in CODE V only considers the display path.
LightTools also performs stray light analysis for all device types.
Simulation and analysis in LightTools
Import the results into LightTools for comprehensive system analysis, including stray light analysis and visualization. For multi-grating designs, integrate and optimize the parameters from RSoft BSDF files within LightTools.
In LightTools, create and simulate eye tracking system models and model possible issues due to IR light generation from the temperature of the components themselves in the system.
In CODE V, design and optimize camera and sensor optics for AR/VR hardware, utilizing advanced optimization and tolerancing algorithms to ensure superior optical performance and manufacturability. Optical aberrations can be effectively reduced, distortion decreased, and resolution heightened using CODE V.
Use RSoft Photonics Device Tools to design the CMOS image sensors.
MetaOptic Designer is a powerful tool for developing metasurfaces for smart glasses:
Augment AR/VR device simulations by incorporating optical scattering data to understand how light interacts with surface materials. Our measurement solutions provide data to help you identify and reduce unwanted light scattering and enhance the user's visual experience.
Our expert optical engineering team offers comprehensive optical system design and simulation services to assist in designing AR/VR systems . Leveraging our extensive experience in imaging, illumination, HMDs and HUDs, we can assist with every aspect of your product design process from specification development and architecture selection to feasibility studies and full product design.
CODE V ë° LightTools를 활용한 성공ì AR/VR 설계
CODE V와 LightToolsì˜ ë³´ì™„ì ê°€ìƒ í”„ë¡œí† íƒ€ì´í•‘ íˆ´ì€ ëª¨ë“ ê´‘í•™ ì œí’ˆ ì„¤ê³„ì— í•„ìˆ˜ì 입니다.
- Olga Resnick
Co-Founder
²ÝÁñÉçÇøì˜ CODE V와 LightTools는 JOYA Teamì˜ í˜ì‹ ì ì¸ AR ì œí’ˆì„ ì„¤ê³„í•˜ëŠ” ë° ì¤‘ì¶”ì ì¸ ì—í• ì„ í–ˆìŠµë‹ˆë‹¤.
Brilliant Labsì˜ 2세대 AR ì œí’ˆì€ ë‹¨ìˆœì„±ê³¼ 대량 ìƒì‚°ì„ ì—¼ë‘ì— ë‘ê³ ì„¤ê³„ë˜ì—ˆìŠµë‹ˆë‹¤. ìž…ì¦ëœ ê¸°ìˆ ì„ ê¸°ë°˜ìœ¼ë¡œ 구축ë˜ì—ˆìœ¼ë©° 확장 ê°€ëŠ¥í•˜ê³ ì €ë ´í•©ë‹ˆë‹¤. CODE Vì˜ ìµœì í™” ë° ê³µì°¨ 민ê°ë„ ë¶„ì„ ë•ë¶„ì— JOYA íŒ€ì€ ì„¤ê³„ 시간과 ì‹œìŠ¤í…œì˜ ë³µìž¡ì„±ì„ ì¤„ì¼ ìˆ˜ 있었습니다. LightTools를 사용하여 ì œìž‘ëœ ê°€ìƒ í”„ë¡œí† íƒ€ìž…ì€ ì‹¤ì œ í”„ë¡œí† íƒ€ìž… ì—†ì´ AR 시스템 ì„±ëŠ¥ì— ëŒ€í•œ 심층 ë¶„ì„ì„ ì œê³µí–ˆìŠµë‹ˆë‹¤. ì´ë¥¼ 통해 JOYA는 ì´ë¯¸ì§€ 품질, í•´ìƒë„, ìƒ‰ìƒ í’ˆì§ˆ ë° ëŒ€ë¹„ì™€ ê°™ì€ ê¸°ëŠ¥ì„ í‰ê°€í• 수 있었습니다. ì´ë¯¸ì§€ ê· ì¼ì„±ì„ ë³´ìž¥í•˜ê³ ê³ ìŠ¤íŠ¸ ì´ë¯¸ì§€ì™€ 불필요한 ì¸ê³µë¬¼ì„ ê°ì†Œì‹œì¼°ìœ¼ë©° 투시 ì„±ëŠ¥ì„ ìµœì 화했습니다.
ì‹œë®¬ë ˆì´ì…˜ 기반 ê´‘í•™ 설계를 활용한 AR/VR ê¸°ìˆ ìµœì í™”
²ÝÁñÉçÇøì˜ í¬ê´„ì ì¸ ì†Œí”„íŠ¸ì›¨ì–´, 하드웨어 ë° ì„œë¹„ìŠ¤ë¥¼ 통해 AR/VR í˜ì‹ ì„ ì£¼ë„하ì‹ì‹œì˜¤.
ì¦ê°• í˜„ì‹¤ì„ ìµœì í™”í•˜ê³ ì„ í–‰ AR/VR 디바ì´ìФ 설계를 ì§€ì›í•˜ë„ë¡ ì„¤ê³„ë˜ì—ˆìŠµë‹ˆë‹¤.
ê°•ì ë° íŠ¹ìž¥ì
ì‹œìž¥ì„ ì„ ë„하는 AR/VR ì„ í–‰ ê¸°ìˆ ì„ ìœ„í•œ 설계 툴
AR/VR ê¸°ìˆ ì„ í¬í•¨í•˜ëŠ” ê´‘í•™ 시스템ì—는 설계 í‰ê°€ì˜ 다양한 요구 사í•ì„ ì¶©ì¡±í•˜ê¸° 위한 í˜ì‹ ì ì¸ ì†Œí”„íŠ¸ì›¨ì–´ê°€ 필요합니다. ²ÝÁñÉçÇø ê´‘í•™ ì†”ë£¨ì…˜ì€ AR/VR ê´‘í•™ ì‹œìŠ¤í…œì„ ì„¤ê³„í•˜ê³ ë¶„ì„하기 위한 í¬ê´„ì ì¸ ë„구를 ì œê³µí•©ë‹ˆë‹¤.
아래ì—서 설계 분야를 ì„ íƒí•˜ì‹ì‹œì˜¤
CODE V를 사용하면 효과ì 으로 ê´‘í•™ 수차를 줄ì´ê³ ì™œê³¡ì„ ì¤„ì´ë©° í•´ìƒë„를 ë†’ì¼ ìˆ˜ 있습니다. ì´ ì†Œí”„íŠ¸ì›¨ì–´ëŠ” HUD (헤드업 ë””ìŠ¤í”Œë ˆì´) 모ë¸ë§ë„ ì§€ì›í•©ë‹ˆë‹¤.
íšŒì ˆ ê²©ìž ë° ë„íŒŒê´€ì˜ AR 설계ì—는 ì´ë¯¸ì§• 설계를 위한 CODE V와 ê²©ìž ì„¤ê³„ë¥¼ 위한 RSoft Photonic Device Toolsê°€ í¬í•¨ë˜ì–´ 있습니다. ë‘ ê²°ê³¼ë¥¼ ëª¨ë‘ LightTools로 ê°€ì ¸ì™€ì„œ ì‹œìŠ¤í…œì„ ë¶„ì„ í• ìˆ˜ 있습니다. 다중 ê²©ìž ì„¤ê³„ì˜ ê²½ìš° RSoft BSDF 파ì¼ì˜ 파ë¼ë¯¸í„°ë¥¼ LightToolsì—서 í†µí•©í•˜ê³ ìµœì í™”í• ìˆ˜ 있습니다.
LightTools를 사용하면 ëª¨ë“ ìœ í˜•ì˜ ë””ë°”ì´ìŠ¤ì— ëŒ€í•œ 미광 ë¶„ì„ì„ ìˆ˜í–‰í• ìˆ˜ 있습니다. ê° ìš”ì†Œì˜ ê´‘í•™ íŠ¹ì„±ì´ ì¶”ê°€ëœ í›„, ê´‘ì„ ê²½ë¡œ ë¶„ì„ê³¼ 시퀀스 ê´‘ì„ ì¶”ì ì´ ê²°í•©ë˜ì–´ 설계 ì„±ëŠ¥ì„ ì €í•˜ì‹œí‚¤ëŠ” 바람ì§í•˜ì§€ ì•Šì€ ë¹› 경로를 ìƒì„±í•˜ëŠ” ì˜ì—ì„ ê°ì§€í•©ë‹ˆë‹¤. ì´ëŠ” 설계ìžê°€ ë¬¸ì œë¥¼ 해결하기 위해 변경해야 í• ì„¤ê³„ 위치를 ë³´ì—¬ì¤ë‹ˆë‹¤.
다양한 ë©´ê³¼ 거리ì—서 ê°ì§€ëœ ì „ë ¥ì„ ë¶„ì„í•˜ê³ ì§‘ê´‘ íš¨ìœ¨ì„ ë†’ì´ëŠ” ë Œì¦ˆë¥¼ 설계합니다. LightTools를 사용하여 ì‹œì„ ì¶”ì 시스템 모ë¸ì„ ìƒì„±í•˜ê³ ì‹œë®¬ë ˆì´ì…˜ 하ì‹ì‹œì˜¤. LightTools는 시스템 ë‚´ 구성 요소 ìžì²´ì˜ 온ë„로 ì¸í•œ IR ê´‘ ìƒì„±ìœ¼ë¡œ ì¸í•´ ë°œìƒí• 수 있는 ë¬¸ì œ ë˜í•œ 모ë¸ë§ í• ìˆ˜ 있습니다.
LightTools는 나노 ë° ë§¤í¬ë¡œ ìŠ¤ì¼€ì¼ ê´‘í•™ ì‹œìŠ¤í…œì„ ìµœì í™” 하기 위해 RSoft BSDF (ì–‘ë°©í–¥ 산란 ë¶„í¬ í•¨ìˆ˜)를 통합하여 ë©´ì˜ í˜•ìƒì´ 코팅 ì„±ëŠ¥ì— ë¯¸ì¹˜ëŠ” ì˜í–¥ì„ 완벽하게 ì œì‹œí•©ë‹ˆë‹¤.
ë¹›ì´ ë‹¤ì–‘í•œ 재질과 ìƒí˜¸ 작용하는 ë°©ì‹ì— 대한 ì •í™•í•œ ë°ì´í„°ë¥¼ 얻어 AR/VR ì‹œë®¬ë ˆì´ì…˜ì„ í–¥ìƒì‹œí‚µë‹ˆë‹¤. ë˜í•œ ²ÝÁñÉçÇøì˜ íˆ´ì„ ì‚¬ìš©í•˜ë©´ ì›ì¹˜ 않는 ë¹› ì‚°ëž€ì„ ì‹ë³„í•˜ê³ ì¤„ì´ë¯€ë¡œì¨ 디바ì´ìŠ¤ë¥¼ ë”ìš± 효과ì 으로 최ì í™” í• ìˆ˜ 있어 사용ìžì˜ 시ê°ì ê²½í—˜ì´ í–¥ìƒë©ë‹ˆë‹¤.
ì „ë¬¸ ì—”ì§€ë‹ˆì–´ë§ ì„œë¹„ìŠ¤ë¥¼ 통한 시스템 성능 최ì í™”
²ÝÁñÉçÇøì˜ ì „ë¬¸ ê´‘í•™ ì—”ì§€ë‹ˆì–´ë§ íŒ€ì€ ì„¤ê³„ í”„ë¡œì„¸ìŠ¤ì˜ ëª¨ë“ ë‹¨ê³„ì—서 AR/VR ê¸°ìˆ ì„¤ê³„ë¥¼ ì§€ì›í•˜ëŠ” í¬ê´„ì ì¸ ì„œë¹„ìŠ¤ë¥¼ ì œê³µí•˜ì—¬ 최ì í™”ë˜ê³ 효율ì ì¸ ì„¤ê³„ íë¦„ì„ ë³´ìž¥í•©ë‹ˆë‹¤. 광범위한 경험과 ì„ í–‰ ê³ ê¸‰ ê´‘í•™ ì†”ë£¨ì…˜ì„ í™œìš©í•˜ì—¬ AR/VR ì‹œìŠ¤í…œì˜ ì‹œê°ì í’ˆì§ˆì„ í¬ê²Œ í–¥ìƒì‹œí‚¤ëŠ” ë° ë„ì›€ì„ ë“œë¦´ 수 있습니다.